#pragma once

#include "cocos2d.h"

using namespace cocos2d;

class OptionDelegate {
public:
	virtual void onTouch() = 0;
};

class OptionLayer : public Layer {
public:
	OptionLayer();

	~OptionLayer();

	virtual bool init();

	CREATE_FUNC(OptionLayer);

	//override
	void onTouchesBegan(const std::vector<Touch *> &touches, Event *event);

	CC_SYNTHESIZE(OptionDelegate*, delegator, Delegator);

};

